Missions begin in stealth mode, with the trio (occasionally quartet) of combatants under your guidance using three class-based skills to knock out enemies on the sly. It boils down to: the more guards you can remove silently in a mission, the less there are to worry about when things inevitably get loud. It’s a mashup we’ve seen previously in the work of developer The Bearded Ladies, such as Mutant Year Zero, and Lamplighters is as much indebted to that format as it is the disparate approaches of the aforementioned. The default key is C.Out in the field in this alternate 1930s adventure, you switch rhythms between the sneaky real-time techniques of Commandos or Shadow Tactics, and the turn-based percentage play of XCOM. So, we needed to build an Archive.Īccess the Archives from the World Map menu – check the information menu in the top right of the screen for the new option at the bottom of the list. Watching amazing gameplay videos in our downtime, we especially felt the need for a glossary of tactical modifiers. There’s a ton of information in this game, from beautifully written missives the Agents can intercept to a variety of powerful buffs and challenging status effects…and it sure would be nice if there was a place to read all of this information outside the tension of combat. Read more about this after the patch notes! Today’s update includes our progress on that, plus a neat feature, and as many other fixes as we could wrangle. The folks here on the HBS team have been hard at work fixing bugs and investigating issues the community has reported! Our top priority is making the experience more stable for players currently experiencing crashes and lost saves. Patch 1.2 - QoL, Performance, and Bug Fixes Patch 1.2 for The Lamplighters League has been released - the patch includes several bugfixes, some AI changes and also interface improvements, among these the main feature off this patch: The Archive, which you can access to look up all the story bits you found througout your playthrough, as well as buff-effects and other mechanics: The Archives have arrived!
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